A selection of weapons for larger (SM+1) combatants. As my friend Greg says, "The bigger they are, the harder they hit."
The commentary below the table is specific to a campaign in which the Ogres of Loren'dil (see GURPS Banestorm) were brought to an alternate Earth, although these ogres are rather more intelligent and civilized than the exemplars from Yrth.
Ogre Weapons
Melee Weapons | |||||||
Weapon (Skill) | Damage | Reach | Parry | Cost | Weight | ST | Notes |
---|---|---|---|---|---|---|---|
Ball-and-Chain (Flail) | sw+5 cr | 1,2 | 0U | $160 | 12 lbs | 18 | -4/-2 to be Parried/Blocked no Fencing parry |
Fighting Knife (Knife) | sw-1 cut | C,1 | -1 | $80 | 2 lbs | 9 | |
thr+1 imp | C,1 | -1 | - | - | - | ||
Great Flail (Two-H Flail) | sw+6 cr | 2,3* | 0U | $200 | 16 lbs | 20 | -4/-2 to be Parried/Blocked no Fencing parry |
Mancleaver (Broadsword) | sw+2 cut | 1,2 | 0 | $650 | 7 lbs | 15 | Cheap, includes DR 4 cup hilt |
thr+2 cr | C,1 | 0 | - | - | - | Hilt Punch (uses Brawling or perk) | |
Ogre Spear (Spear) | thr+3 imp | 1,2* | 0 | $80 | 8 lbs | 15 | Fine spear $240 for +1 damage |
w/two hands | thr+5 imp | 1-3* | 0 | - | - | 14 | |
Ogre Staff (Staff) | sw+3 cr | 1-3 | +2 | $20 | 8 lbs | 11 | |
thr+3 cr | 1-3 | +2 | - | - | - | ||
Polearm/Spear Butt Strike | sw+3 cr | 1,2 | 0U | - | - | - | Uses Staff or perk |
thr+3 cr | 1,2 | 0 | - | - | - | Uses Staff or perk | |
Shield bash | thr cr | 1 | No | - | - | - | |
Spiked Axe (Axe/Mace) | sw+3 cut | 1 | 0U | $240 | 10 lbs | 18 | |
sw+2 imp | 1 | 0U | - | - | - | Backspike, may get stuck (B405) | |
thr+2 imp | 1,2 | 0 | - | - | - | Topspike | |
Throwing Mace (Axe/Mace) | sw+5 cr | 1 | 0U | $40 | 10 lbs | 18 | Cheap |
Throwing Mace, Small (Axe/Mace) | sw+3 cr | 1 | 0U | $30 | 6 lbs | 15 | Cheap |
Warglaive (Polearm) | sw+3 cut | 2,3* | 0U | $160 | 12 lbs | 14 | |
thr+4 imp | 1-3* | 0 | - | - | - |
Missile Weapons | ||||||||
Weapon (Skill) | Damage | Acc | Range | Cost | Weight | ST | Bulk | Notes |
---|---|---|---|---|---|---|---|---|
Throwing Mace (Thrown Axe/Mace) | sw+5 cr | 1 | x0.33/x0.5 | $40 | 10 lbs | 18 | -7 | Cheap |
Throwing Mace, Small (Thrown Axe/Mace) | sw+3 cr | 1 | x0.5/x1 | $30 | 6 lbs | 15 | -5 | Cheap |
Ball-and-Chain - A favored weapon of stronger ogre warriors due to its devastating damage and difficulty to parry, often paired with a shield for defense.
Fighting Knife - Handy enough to serve in Close Combat, the great strength of an ogre can make even this modest implement a fight-ender.
Great Flail - With limited defensive options, this is a weapon for the well-armored, the experienced, or the foolish. Its Reach of 3 can be a terrifying surprise for those unprepared for it, however.
Mancleaver - Human smiths are sometimes surprised how specific an ogre's request for an upsized broadsword with an enclosed hilt can get, not understanding that the çybyklamakynsan is a weapon with a considerable pedigree on Loren'dil. A properly proportioned mancleaver of even Good quality ($1625) would make a fine presentation gift to an important ogre.
Ogre Spear - Not every ogre has ST 18. This is an inexpensive weapon that can still do 1d+5 impaling damage at Reach 3 when wielded by a ST 14 ogre.
Polearm/Spear Butt Strike - The perk 'Weapon Adaptation (Butt Strike to Polearm/Spear)' comes in handy for this, especially if the campaign permits Extra Attack, but not the Multistrike enhancement (as I typically run).
Ogre Spear - Not every ogre has ST 18. This is an inexpensive weapon that can still do 1d+5 impaling damage at Reach 3 when wielded by a ST 14 ogre.
Polearm/Spear Butt Strike - The perk 'Weapon Adaptation (Butt Strike to Polearm/Spear)' comes in handy for this, especially if the campaign permits Extra Attack, but not the Multistrike enhancement (as I typically run).
Spiked Axe - A one-handed axe possessing both a backspike and a topspike, this weapon is often pointed to as an example of ogrish savagery. However, in the hand of a skilled user it's surprisingly versatile, akin to a one-handed halberd, with the topspike used for thrusting at range or when in a defensive posture, and the backspike reserved for defeating armor or Hooking techniques.
Throwing Mace - An inexpensive mace or hammer, typically hurled at Range 2-3 just before closing to melee.
Warglaive - Formations of ogres are typically equipped with this, as its reach and power in ogrish hands make it difficult to counter. Expert practitioners with Staff training and the Form Mastery perk (Martial Arts p.50) can be terrifying.
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