Sunday, October 1, 2017

Partial DR for Low Tech Armor in GURPS

Hit locations in GURPS (face, chest, abdomen, hand, leg, etc) strike a nice balance between complexity and playability.  Back in high school, I played a lot of Aftermath, which used 30 hit locations and was overly detailed.  GURPS' 13 locations* is a lot more manageable.

Still, we sometimes want to model real-world armor that doesn't nicely fit the 13 hit locations.  For example, one might have greaves that cover the shin and knee, but not the thigh, or a Viking helmet with a nasal guard that is otherwise open-faced.

One way to do this is to randomly determine if the partial armor is in the way, which is the approach used by Low-Tech.  If you have partial armor, like cheekguards for the Face location, then there is an X in 6 chance to have the armor count against a particular hit. While this models the armor coverage well, it's also a bit cumbersome in play, and GURPS combat resolution is already slower than I would like.

A different approach, that I've used successfully in a TL3/4 campaign, is to assign fractional DR values to the partial coverage.  So, a DR 6 nasal on a helmet that would apply to Face DR 1/6 of the time just becomes DR 1 for the Face.  DR 2 leather bracers that only cover half the arm (the forearms) end up being DR 1 for the Arms as a whole.

This makes a lot of historical and fantasy armor much easier to use in play.  DR 2 tall boots that come up to the knee?  They give DR 2 to the Foot and DR 1 to the Leg.  A mail hauberk with enough length to cover the thighs?  Just apply half the mail's DR to the legs.

What about layering armor?  If the pieces don't actually overlap, it can be done with no penalty, so tall boots that cover the calf work well with a long hauberk that protects the thigh, each providing the Leg location some protection. 

If this approach seems a bit abstract, and not exacting enough, it's worth keeping in mind that armor values already represent an average for the location.  No armor is without variation over its area of coverage; there are always a few gaps, differences in thickness, and potential angles of weakness.  To my mind, one of the things a damage roll represents is "shot placement" - how well the attack lines up, not only to cause injury, but also to penetrate any barriers to injury.  With this in mind, a "partial DR" approach seems like a nice balance, allowing for interesting (and historical) armor choices while retaining fast resolution at the table.

A small sample of armors that provide partial DR, using Low-Tech armor values:


Coifs and Helmets
ArmorLocationDRCostWeightNotes
Soldier's HelmSkull (3-4 only) and partial Face4 (Face 2)$1854 lbsStandard Byzantine infantry helmet; Cheap skullcap with nasal and hinged cheekguards
Northman HelmSkull (3-4 only) and partial Face6 (Face 1)$5254 lbsConical skullcap with nasal; Cheap version is $250, 5 lbs
Open helmet, LightSkull (3-4 & 5 rear) and partial Face4 (Face 2)$4303.5 lbsOpen bascinet with nasal and earless cheekguards; Cheap is $230, 4.5 lbs
Open helmet, Med.Skull (3-4 & 5 rear) and partial Face8 (Face 4)$10058 lbsOpen bascinet with nasal and earless cheekguards; Cheap is $460, 9 lbs
Open helmet, HeavySkull (3-4 & 5 rear) and partial Face12 (Face 6)$158012.5 lbsOpen bascinet with nasal and earless cheekguards; Cheap is $690, 14 lbs
Barbute, LightSkull (3-4 & 5 rear) and partial Face5 (Face 3)$5754.5 lbsBascinet with rigid cheekguards and nasal; -4 Hearing; Cheap is $290, 6 lbs
Barbute, Med.Skull (3-4 & 5 rear) and partial Face8 (Face 5)$10058 lbsBascinet with rigid cheekguards and nasal; -4 Hearing; Cheap is $460, 9 lbs
Barbute, HeavySkull (3-4 & 5 rear) and partial Face11 (Face 7)$144011.5 lbsBascinet with rigid cheekguards and nasal; -4 Hearing; Cheap is $635, 12.5 lbs
Barbute, X-HeavySkull (3-4 & 5 rear) and partial Face14 (Face 9)$187015 lbsBascinet with rigid cheekguards and nasal; -4 Hearing; Single-piece is $18,700, 11 lbs
Spectacle HelmSkull (3-4 & 5 rear), Eyes, and partial Face6 (Face 5)$7506 lbsBascinet with cheekguards, nasal, and eye protection; -4 Hearing; No Peripheral Vision
Spectacle Helm, HeavySkull (3-4 & 5 rear), Eyes, and partial Face10 (Face 8)$135011 lbsBascinet with full cheekguards, nasal, and eye protection; -4 Hearing; No Peripheral Vision
Dwarven HelmSkull (3-4 & 5 rear) and partial Face6 (Face 1)$25004 lbsOpen-faced with ear coverage; Hardened; -4 Hearing; Single-piece is $25K, 3 lbs
Dwarven Helm, HeavySkull (3-4 & 5 rear) and partial Face9 (Face 1)$43757 lbsOpen-faced with ear coverage; Hardened; -4 Hearing; Single-piece is $44K, 5 lbs
Dwarven Helm, X-HeavySkull (3-4 & 5 rear) and partial Face12 (Face 2)$625010 lbsOpen-faced with ear coverage; Hardened; -4 Hearing; Single-piece is $62,500, 7.5 lbs
Dwarven War MaskEyes and Face4$5000.8 lbsNo Peripheral Vision; Hardened; -1 add'l Fatigue after fights due to restricted breathing
w/heavier plate-per +1 up to 15+$250+0.4 lbs
Visored Bascinet w/Visor upSkull (3-4 & 5 rear) and partial Face6 (Face 1)$7806.5 lbsOpen-faced bascinet with ear coverage, with flip-up Visor; -4 Hearing; Single-piece is $7800, 4.5 lbs
w/Visor downSkull (3-4 & 5 rear), Eyes, and Face6--Ready action to flip up/down; No Peripheral Vision when down; -1 add'l Fatigue after fights due to restricted breathing
Visored Bascinet, Heavy, w/Visor upSkull (3-4 & 5 rear) and partial Face9 (Face 1)$125010 lbsOpen-faced bascinet with ear coverage, with flip-up Visor; -4 Hearing; Single-piece is $12,500, 7.5 lbs
w/Visor downSkull (3-4 & 5 rear), Eyes, and Face9--Ready action to flip up/down; No Peripheral Vision when down; -1 add'l Fatigue after fights due to restricted breathing
Visored Bascinet, X-Heavy, w/Visor upSkull (3-4 & 5 rear) and partial Face12 (Face 2)$172014 lbsOpen-faced bascinet with ear coverage, with flip-up Visor; -4 Hearing; Single-piece is $17,200, 10.5 lbs


Long hauberks (Full torso and groin coverage, plus sleeves and thigh coverage)
ArmorLocationDRCostWeightNotes
Bezainted long hauberkChest and Abdomen (9-11), Arms, partial Legs2 (3 vs cut)$30038 lbsLayered leather reinforced with iron discs; half DR on legs
Light mail long hauberkChest and Abdomen (9-11), Arms, partial Legs3 (1 vs cr)$100024 lbsConcealable (Holdout-1); half DR on legs; Dwarven option: Hardened, +1 DR, Cost x5
Fine mail long hauberkChest and Abdomen (9-11), Arms, partial Legs4 (2 vs cr)$180030 lbsHalf DR on legs; Dwarven option: Hardened, +1 DR, Cost x5
Heavy mail long hauberkChest and Abdomen (9-11), Arms, partial Legs5 (3 vs cr)$240036 lbsHalf DR on legs; Dwarven option: Hardened, +1 DR, Cost x5

Bracers (Partial arm coverage)
ArmorLocationDRCostWeightNotes
Sea Leather bracersPartial arms1$504 lbsAlchemically treated cuirbouilli, does not count towards swimming encumbrance
Light plate bracersPartial arms2$3753 lbsCheap is $200, 4 lbs
Medium plate bracersPartial arms3$6255 lbsCheap is $300, 6 lbs
Medium plate bracersPartial arms4$8757 lbsCheap is $400, 8 lbs
Heavy plate bracersPartial arms5$11259 lbsCheap is $500, 10 lbs
Extra-heavy bracersPartial arms6$137511 lbsCheap is $600, 12 lbs
Extra-heavy bracersPartial arms7$162513 lbs(no Cheap version)


Greaves (shin and knee coverage, front only, can combine with thigh armor)
ArmorLocationDRCostWeightNotes
Sea Leather greavesPartial legs, front only+1$504 lbsAlchemically treated cuirbouilli, does not count towards swimming encumbrance
Light plate greavesPartial legs, front only+1.5$2502 lbsCheap is $150, 3 lbs
Light plate greavesPartial legs, front only+2$3753 lbsCheap is $200, 4 lbs
Light plate greavesPartial legs, front only+2.5$5004 lbsCheap is $250, 5 lbs
Medium plate greavesPartial legs, front only+3$6255 lbsCheap is $300, 6 lbs
Medium plate greavesPartial legs, front only+3.5$7506 lbsCheap is $350, 7 lbs
Medium plate greavesPartial legs, front only+4$8757 lbsCheap is $400, 8 lbs
Heavy plate greavesPartial legs, front only+4.5$10008 lbsCheap is $450, 9 lbs
Heavy plate greavesPartial legs, front only+5$11259 lbsCheap is $500, 10 lbs
Heavy plate greavesPartial legs, front only+5.5$125010 lbsCheap is $550, 11 lbs
Extra-heavy greavesPartial legs, front only+6$137511 lbsCheap is $600, 12 lbs
Extra-heavy greavesPartial legs, front only+6.5$150012 lbsCheap is $650, 13 lbs
Extra-heavy greavesPartial legs, front only+7$162513 lbs(no Cheap version)


Footwear
ArmorLocationDRCostWeightNotes
High BootsFeet, partial Legs2$803 lbsHalf DR on Legs
Soft High BootsFeet, partial Legs1 vs cut only$602 lb+1 to Stealth, half DR on Legs

* 13 lines on the location chart, 11 entries in the random hit table, or 16 locations if you count the left and right eye/hand/foot separately.