A small selection of common dwarven melee weapons is presented below for your hewing pleasure. (These assume dwarves are SM 0, short for a human but broadly built, and serious melee combatants. I can't bring myself to make dwarves SM -1, I think it makes them a little too comical.)
|Bearded Axe (Axe/Mace)||sw+2 cut||1||0||$250||4 lbs||11||Dwarven|
|Crow's Beak (Axe/Mace)||sw+3 cr||1||0||$700||6 lbs||13||Fine, Dwarven|
|sw+2 imp||1||0||-||-||-||May get stuck (B405)|
|Dwarven Greataxe (Two-H Axe/Mace)||sw+4 cut||1,2*||0||$500||8 lbs||13||Dwarven|
|Dwarven Warhammer (Two-H Axe/Mace)||sw+4 cr||1,2*||0||$875||8 lbs||13||Fine, Dwarven|
|sw+5 imp||1,2*||0||-||-||-||May get stuck (B405)|
|Tunnel Spear (Spear)||thr+3 imp||2,3*||0U||$420||5 lbs||11||Fine, Balanced (+1 to skill)|
|w/two hands||thr+4 imp||2,3*||0||-||-||10|
For the Dwarven modifier, see GURPS Dungeon Fantasy 1, p.26.
Bearded Axe - The head of this axe extends down towards the haft somewhat, making it especially suitable for the Hook technique (Martial Arts, p.74). May also be used two-handed for +1 damage.
Crow's Beak - A one-handed hammer with a backspike, may be used two-handed for +1 damage.
Dwarven Warhammer - Built using Low-Tech Companion 2 rules as a Warhammer with a Hammer Head (p.14).
Tunnel Spear - Dwarves are experts in holding tactical chokepoints against hordes of foes. Even a small settlement may have a rack of these placed near gates and bridges, to ensure an advancing intruder pays for every foot in blood. Its lower Min ST requirement than the typical warrior axe also means that those too young or old for the front line can usefully contribute to defense, often All-Out Attacking from the third rank.